Tuesday, March 20, 2012

Interactivity #4: The Pedagogical Uses of Technology

Art education is obviously quiet different from other forms of education, mainly because of its hands on approach.  Very rarely as a student have I ever been exposed to technology integration in art classes other than computer graphics, or graphic design, but this exercise helped significantly in reminding me how much deeper of an understanding my future students can grasp through utilizing the technologies we have access to in the modern day.  I feel as a teacher, and mentor to all future students, it is my responsibility to respect the idea that children are now growing up on computers, and all the intricate technologies attached to that, and a full understanding and strategy to incorporate it is crucial to my success as a teacher, and my students success as learners and artists. I browsed through several lesson plans, and at first assumed this assignment would be simple, considering I use technology every day of my life. But that changed when several lesson plans I came across came off very difficult to find change to incorporate technology. They all seemed pretty set in stone without it, but the lesson plan I chose dealt a lot with researching imagery, and preparing to set up an exhibition that mimicked that of a museum. I knew technology could be used to help students grasp a deeper study of what was expected of them. By getting images from the library, students are limited to only being able to access them at schools, or carry around large books. With the use of google image search, students have access outside of school as well. Technology is definitely an essential in achieving curriculum goals because of all the avenues it opens up for students. Also, technology allows students to be much more organized and on top of work.

https://docs.google.com/spreadsheet/ccc?key=0AuwDFjotc91HdG5iSXF3RW5IazhxcVZJWFFBUlJWMUE